Leatherstocking Conference
2025 Leatherstocking Conference
Registration
All attendees must register on MLP before October 24, 2025.
The registration fee of $95, CoSerable. If your district would like to CoSer the cost of the conference, please fill out the highlighted portions of the quote below. Have your business official or superintendent sign the quote and then we can move forward with an adjustment to service. Reach out to us for a quote.
You can also pay via a check made out to OHM BOCES.
Please send all registration payment information to:
OHM BOCES c/o School Library System
502 Court St. 3rd Floor
Utica, NY 13502
Conference Schedule
Full Conference Schedule and Session Information, view PDF.
| Time | Activity |
|---|---|
| 7:30 | Registration, Breakfast, Vendor Time |
| 8:00 | Welcome & Keynote Speaker |
| 9:10 | Amanda Jones Session |
| 10:10 | Vendor Time |
| 11:00 | Session 1 |
| 11:50 | Lunch |
| 12:40 | Vendor Time |
| 1:25 | Session 2 |
| 2:15 | Raffle & Wrap-Up Activities |
Conference Sessions
Session 1 - 11:00-11:45
| Session Title, Presenter & Location | Session Description |
|---|---|
| EXPLORING CHROMEBOOK ACCESSIBILITY FEATURES (K-5) Katie Parker Clinton Elementary School Location: Room 4 |
Have you had your elementary students make changes to the accessibility features on shared Chromebooks?
Are your elementary students aware of why these accessibility features exist and how they can be used to provide equal access to information and technology for individuals with disabilities and to improve overall usability for everyone. This session includes suggestions for providing instruction about accessibility features including:
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LIBRARY CURRICULUM HUB STARTER PACK: A GUIDE TO BUILDING YOUR OWN WITH CHATGPT (K-6) Lauren Stanton Location: Mini-Ballroom |
Welcome, Librarians! This starter pack will help you build a comprehensive, standards-aligned, and fully customized Library Curriculum Hub using ChatGPT. You'll learn how to brainstorm, organize, and generate lessons, book lists, and student projects using AI in a way that's collaborative, creative, and tailored to your school. |
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RESEARCH AND PROJECT GENERATION WITH AI (6-8) Location: Adirondack Room |
Learn to engage students using responsible AI practices with MagicSchool AI to complete a research project on a person of their choosing who changed history. This could be a historical figure, world changers, authors etc. Students will engage with AI in an interactive way while building research and literacy skills. |
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SHARING YOUR STORY (K-12) Location: Conference Center |
This session will empower school librarians to not only pursue their passion for writing but also to serve as role models and resources for their students, demonstrating the potential of self-publishing as a means of personal and professional development. By the end of the session, participants will have a foundational understanding of the self-publishing process and the confidence to begin their own storytelling journey. |
Session 2 - 1:25-2:10
| Session Title, Presenter & Location | Session Description |
|---|---|
| PLANTING SEEDS: LIBRARIES FOR LITTLES (K-2) Jackie Corleto Sauquoit Valley Elementary School Location: Conference Center |
Young learners come to us with unique needs, endless curiosity, and incredible potential. This session will highlight intentional and inclusive books, strategies, and activities that support early literacy in ways that spark joy and curiosity. Drawing from my experience as a former first-grade teacher, I’ll share practical ideas that have been used successfully with K–2 students and can be adapted for older grades. Participants will leave with book suggestions, storytime strategies, and creative ways to support young readers in the library setting. |
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LEVEL UP: TEACHING ONLINE SAFETY THROUGH GAMES DESIGN (7-12) Aurora Cookhouse Location: Adirondack Room |
This project-based lesson plan is designed for 7th to 12th grade students to explore digital citizenship by designing an educational game that teaches younger students how to stay safe online. Through brainstorming, prototyping, and presenting their games, students will apply principles of online privacy, security, and responsible digital behavior, while also learning the fundamentals of game design and the iterative development process. The project emphasizes creativity, collaboration, and real-world application of digital safety practices. |
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REFLECTING ON BOOK CHALLENGES: ONE YEAR LATER Location: Mini Ballroom |
Have you already had a book from your library challenged?Worried about what happens during one? Join us to share tips on:
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