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Leatherstocking Conference

2025 Leatherstocking Conference

Registration

All attendees must register on MLP before October 24, 2025.

The registration fee of $95, CoSerable. If your district would like to CoSer the cost of the conference, please fill out the highlighted portions of the quote below. Have your business official or superintendent sign the quote and then we can move forward with an adjustment to service. Reach out to us for a quote.

You can also pay via a check made out to OHM BOCES. 

Please send all registration payment information to:

OHM BOCES c/o School Library System
502 Court St. 3rd Floor
Utica, NY 13502

Vendor Inquiries


Conference Schedule

Full Conference Schedule and Session Information, view PDF.
Time Activity
7:30 Registration, Breakfast, Vendor Time
8:00 Welcome & Keynote Speaker
9:10 Amanda Jones Session
10:10 Vendor Time
11:00 Session 1
11:50 Lunch
12:40 Vendor Time
1:25 Session 2
2:15 Raffle & Wrap-Up Activities

Conference Sessions

Session 1 - 11:00-11:45

Session Title, Presenter & Location Session Description
EXPLORING CHROMEBOOK ACCESSIBILITY FEATURES (K-5)

Katie Parker
Clinton Elementary School

Location: Room 4
Have you had your elementary students make changes to the accessibility features on shared Chromebooks?

Are your elementary students aware of why these accessibility features exist and how they can be used to provide equal access to information and technology for individuals with disabilities and to improve overall usability for everyone. 
 
This session includes suggestions for providing instruction about accessibility features including:
 
  • Identifying accessibility features such as text-to-speech, display and magnification, keyboard and text input, and much, much more!
  • How to turn accessibility features on and off.
  • When to turn accessibility features on and off.
  • Digital etiquette on shared devices.

LIBRARY CURRICULUM HUB STARTER PACK: A GUIDE TO BUILDING YOUR OWN WITH CHATGPT (K-6)

Lauren Stanton
Bellamy Elementary Librarian, Rome CSD

Location: Mini-Ballroom

Welcome, Librarians! This starter pack will help you build a comprehensive, standards-aligned, and fully customized Library
Curriculum Hub using ChatGPT. You'll learn how to brainstorm,
organize, and generate lessons, book lists, and student projects
using AI in a way that's collaborative, creative, and tailored to your school.

RESEARCH AND PROJECT GENERATION WITH AI (6-8)

Rae Sobers
Oneonta Middle School Librarian

Location: Adirondack Room

Learn to engage students using responsible AI practices with
MagicSchool AI to complete a research project on a person of their choosing who changed history. This could be a historical figure, world changers, authors etc. Students will engage with AI in an
interactive way while building research and literacy skills.

SHARING YOUR STORY (K-12)

Liz Wise
JD George Elementary Library, VVS CSD

Location: Conference Center

This session will empower school librarians to not only pursue their
passion for writing but also to serve as role models and resources
for their students, demonstrating the potential of self-publishing as
a means of personal and professional development. By the end of
the session, participants will have a foundational understanding of
the self-publishing process and the confidence to begin their own
storytelling journey.


Session 2 - 1:25-2:10

Session Title, Presenter & Location Session Description
PLANTING SEEDS: LIBRARIES FOR LITTLES (K-2)

Jackie Corleto
Sauquoit Valley Elementary School

Location: Conference Center
Young learners come to us with unique needs, endless curiosity, and incredible potential. This session will highlight intentional and inclusive books, strategies, and activities that support early literacy in ways that spark joy and curiosity. Drawing from my experience as a former first-grade teacher, I’ll share practical ideas that have been used successfully with K–2 students and can be adapted for older grades. Participants will leave with book suggestions, storytime strategies, and creative ways to support young readers in the library setting.

LEVEL UP: TEACHING ONLINE SAFETY THROUGH GAMES DESIGN (7-12)

Aurora Cookhouse
Gilboa-Conesville CSD

Location: Adirondack Room

This project-based lesson plan is designed for 7th to 12th grade students to explore digital citizenship by designing an educational game that teaches younger students how to stay safe online. Through brainstorming, prototyping, and presenting their games, students will apply principles of online privacy, security, and responsible digital behavior, while also learning the fundamentals of game design and the iterative development process. The project emphasizes creativity, collaboration, and real-world application of digital safety practices.

REFLECTING ON BOOK CHALLENGES: ONE YEAR LATER

Jennine Bloomquist & Sunshine Britton
Camden CSD

Location: Mini Ballroom

Have you already had a book from your library challenged?Worried about what happens during one? Join us to share tips on:

  • Proactive measures you can take BEFORE a challenge to strengthen your position
  • Learn from others what to do (and what not to do) during anactive challenge
  • Reflect on measures you can take after a challenge tomitigate the fallout